Spelande
In this episode, Mark and Ben discuss the first and still much loved series of games published by Palladium Games. Their entry point to the system was the comic book-inspired Teenage Mutant Ninja Turtles and Other Strangeness, and that led to titles in other genres that used the same system: Heroes Unlimited, Ninjas and Superspies, Beyond the Supernatural, and Palladium's runaway bestseller, Rifts. This was a series of games with fantastic highs and unfortunate lows, and whether you run any of these games for your group or not, we hope you'll put at least one of their games on your shelf soon.
Some starting advice for ex DMs looking to GM a Palladium TTRPG for the first time
I have been a fan of Palladium RPGs for decades. In fact, my first roleplaying game was Teenage Mutant Ninja Turtles and Other Strangeness from Palladium. Here, I walk thru some quick and dirty steps taken to (re) create one of my favorite Heroes Unlimited Characters. I really want to play more Palladium games, but at the same time I do not. The system has its issues for sure, and then I have some issues that are specific to my interaction with the games and books. Still it does some stuff really well.
Night Edges Character Sheet:
https://drive.google.com/file/....d/11ET96Gz3xDCeOuDDN
Darkraizard Music: https://open.spotify.com/artis....t/71KzbfxMsk53asq303
Heroes Unlimited: https://www.drivethrurpg.com/e....n/product/222468/her
Ninjas & Superspies:
https://www.drivethrurpg.com/e....n/product/217336/nin
Mystic China:
https://www.drivethrurpg.com/e....n/product/217341/mys
Rifts Ultimate Edition:
https://www.drivethrurpg.com/e....n/product/181928/rif
Rifts Conversion Book 1:
https://www.drivethrurpg.com/e....n/product/224894/rif
In this video, I explain the correct way to enjoy Palladium games: with an open mind and friends you can kvetch with.
A retrospective look at one of my all-time favorite tabletop rpgs.
Palladium Fantasy, Heroes Unlimited, and all other examples are owned by their respected properties
Music: Ogre Battle 64 - Fortune Teller's Theme
Camera - Lumix GH2
Lens - Minolta 50mm 1.0f with adapter and Rokinon 10mm 2.8f with adapter
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PALLADIUM BOOKS
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#Rifts #PalladiumBooks
In this video I explore how Proficiency is handled in Dungeons & Dragons 5e vs Pathfinder 2e and how these differences effect the stories at our tables.
This is the first video in what will be a series exploring Table Top RPG mechanics and looking at how numbers are so important to the narrative. If you have any examples of fun or interesting game mechanics please fill me in or reach out to me on twitter!
Keep up with me on Twitter:
https://twitter.com/KalebHerington
Get in touch with the community on Discord:
https://discord.gg/58Fzdazjg7
Time Stamps
Intro: 0:00
D&D: 1:07
PF2e: 2:40
Outro: 4:15
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Rules Breakdown: SLA Industries
https://youtu.be/8xunElEXNa4
Retro RPG: Advanced Dungeons & Dragons: Second Edition: The Complete Book of Humanoids
https://www.youtube.com/watch?v=CW4Vw9f31cI
Description: In 1987, a small team of designers at TSR led by David "Zeb" Cook began work on the second edition of the AD&D game, which would take two years to complete. In 1989, Advanced Dungeons & Dragons 2nd Edition was published, featuring new rules and character classes.
By the end of its first decade, AD&D had expanded to several rulebooks, including three collections of monsters (Monster Manual, Monster Manual II, Fiend Folio), and two books governing character skills in wilderness and underground settings. Gygax had already planned a second edition for the game, which would also have been an update of the rules, incorporating the material from Unearthed Arcana, Oriental Adventures, and numerous new innovations from Dragon magazine in the Player's Handbook and Dungeon Master's Guide and would have consolidated the Monster Manual, Monster Manual II and Fiend Folio into one volume. Initially, the 2nd edition was planned to consolidate the game, but more changes were made during development, while still aiming at backwards compatibility with 1st edition.
The release of AD&D 2nd Edition corresponded with important policy changes at TSR. An effort was made to remove aspects of the game which had attracted negative publicity, most notably the removal of all mention of demons and devils, although equivalent fiendish monsters were included, renamed tanar'ri and baatezu, respectively. Moving away from the moral ambiguity of the 1st edition AD&D, the TSR staff eliminated character classes and races like the assassin and the half-orc, and stressed heroic roleplaying and player teamwork. The target age of the game was also lowered, with most 2nd edition products being aimed primarily at teenagers.
In this video I discuss the first adventure I ever bought, Dungeon of Death. Released in the year 2000 for 2nd Edition AD&D
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Another review for you lovely people!
Vote in the comments regarding what I review next, your options are any of the scenarios I've run in the last 4-5 years, or lifted material from.
D&D/AD&D:
T1 - The Village of Hommlet
A1/2/3/4 - The Slavers series
G1/2/3 - The Giants Series
S2 - White Plume Mountain
S4 - The Lost Caverns of Tsojcanth
WG4 - Forgotten Temple of Tharizdun
I6 - Ravenloft
L2 - Assassins Knot
X2 - Castle Amber
X4 - Master of the Desert Nomads
X5 - Temple of Death
The Lost City (Goodman Games reissue for 5E)
Cthulhu:
The Crack'd and Crooked Manse
Plant Y Daer
An Amaranthine Desire
Eyes of a Stranger
I am currently running games for 2 groups - both currently Call of Cthulhu, 1 is playing 'Reign of Terror', the other 'The Blood Red Fez' - when they have been completed I'll be ready to review those.
There might be others I've forgotten, but that's enough to be going with for now!!!
Making an Advanced Dungeons & Dragons 2nd Edition character, which is presumably twice as advanced as an Advanced Dungeons & Dragons 1st Edition character.
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Folk Round by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/r....oyalty-free/index.ht
Artist: http://incompetech.com/
What IS Advanced D&D 2e?...and WHY is there such a big divide between players who grew up playing Advanced Dungeons & Dragons 2nd edition and players who got into 5th edition first?
We take a dive into the mechanics of 2e vs 5e and use that to uncover the reason for the great divide!
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Thanks for watching!